Accendant Posted March 15, 2016 Share Posted March 15, 2016 Don't suppose you could share the code for the special abilities of your races for the legendary archer specifically. Maybe you will come across this someday. Quote Link to comment Share on other sites More sharing options...
Tantalus Posted March 15, 2016 Share Posted March 15, 2016 you're* Quote Link to comment Share on other sites More sharing options...
Accendant Posted March 15, 2016 Author Share Posted March 15, 2016 don't correct my grammar noob http://phorums.phantasia5.com/wcf/images/smilies/emojione/1f61b.png Quote Link to comment Share on other sites More sharing options...
Administrator Link Posted March 15, 2016 Administrator Share Posted March 15, 2016 He has his MBA, he parties and travels a lot. I have talked to him. He has no interest coming back. Quote Link to comment Share on other sites More sharing options...
Accendant Posted March 15, 2016 Author Share Posted March 15, 2016 not saying to come back but just drop a line with the code xD Quote Link to comment Share on other sites More sharing options...
Administrator Link Posted March 15, 2016 Administrator Share Posted March 15, 2016 I had already talked to him about his latest code. He didnt think he had it. I had to remake some stuff like the exp bar and whisper etc Quote Link to comment Share on other sites More sharing options...
Accendant Posted March 15, 2016 Author Share Posted March 15, 2016 really would be a great asset to the game I miss it. Would also make some of the other classes worth playing again and not just the OP ones. Quote Link to comment Share on other sites More sharing options...
Tantalus Posted March 15, 2016 Share Posted March 15, 2016 Accendant the code you're looking for for shoot arrows is as follows:inflict = floor(((.50 + 1.3 * RND()) * might) * (1 + (c->player.level * .01)));ORmight = (c->player.strength * (1 + sqrt(c->player.sword) * N_SWORDPOWER) + c->battle.strengthSpell) * (1 + (c->player.level * .01));Fairly certain that's how it's done. Both accomplish the same thing, just in a different part of the calculation. Shoot arrows was always(MELEE DAMAGE * (1+ (CHARACTER LEVEL * .01))) Quote Link to comment Share on other sites More sharing options...
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