Crom Posted October 8, 2021 Share Posted October 8, 2021 I've been using move to a lot in combination with manual input commands in between moves. Occasionally, I'll encounter the smith or start combat and it skips me over. I've seen this happen with a guru interaction as well, where it shows up but immediately skips over them. I think it's a client-side thing potentially, where the client is submitting the Move To signal when that isn't a valid input for the current context (battle, in conversation, picking up a treasure, etc) though ideally from a code perspective I imagine you'd also want the server to reject commands that can't be done as well. Quote Link to comment Share on other sites More sharing options...
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