
The Realm Clock and Seasons
Phantasia features a dynamic realm clock that drives seasonal changes, time-based events, and special encounters. The clock is derived from UTC and continues across server restarts, providing a consistent in-game experience for all players.
Time Cycle
One in-game day lasts two real hours. The current realm time and phase appear on each game turn.
- Daytime: 06:00–18:00
- Nighttime: 18:00–06:00
Special Encounters:
- Wumpus: Can only be encountered at night (18:00–06:00)
- Tarrasque: Can only be encountered from 00:00–06:00
The In-Game Year
The 360-day in-game year is divided into twelve equal 30-day months, with three months per season:
- Deep Frost (Frostwane, Icebound, Thawrise): Monsters 10% stronger, gear 25% more likely
- Verdant Bloom (Greenwake, Petalwake, Raincrest): +5% combat experience
- High Sun (Sunreach, Brightheat, Goldhaze): +5% treasure gold
- Emberfall (Redfall, Grainrest, Longnight): +5% gear and relic finds
The calendar keeps its alignment with the Unix epoch, and the current month, day, and in-game year are displayed with the realm clock.
Daily Seasonal Events
Each realm day includes timed events that provide powerful temporary bonuses:
| Event | Season | Time Window | Effect |
|---|---|---|---|
| Whiteout | Deep Frost | 00:00–02:00 | Monster combat stats +15% |
| Bloomtide | Verdant Bloom | 06:00–08:00 | Combat experience +15% |
| Sunfire Rush | High Sun | 14:00–16:00 | Treasure gold +15% |
| Harvest Moon | Emberfall | 18:00–20:00 | Gear and relic finds +15% |
Rare Timed Events
Throughout the day, special rare events may occur (0.01% chance per eligible player turn):
- Dawn Surge (06:00–08:00): Increases monster size by at most 5% and at most one size point
- Warg Swarm (20:00–22:00): Gives players at circle 10 or higher three sequential fights, each sized at one quarter of their circle. Only the first Warg can drop treasure.
- Wraith Hunt (22:00–00:00): Limited to players at circle 16 or higher
Swarm waves stop if you flee or are defeated and do not chain into additional flocks. These limits keep encounters challenging but fair.
Automatic Holidays
Holiday dates are evaluated in UTC, so no server restart is needed for holiday events. Holiday encounters have a 0.75% chance to trigger on eligible game turns:
- Christmas/New Year: December 24 – January 1
- Halloween: October 31
- Valentine's Day: February 14
- Easter: Gregorian Easter Sunday
- Thanksgiving: Fourth Thursday in November
- Independence Day: July 4
- April Fool's Day: April 1
- Link's Birthday: September 30
Special seasonal encounters like Santa and the Witch return during their respective holidays, along with themed small gold/gem gifts, healing, or temporary buffs.